Making History Expansion As the name would suggest, the ‘Making History’ expansion takes its inspiration from the iconic Space Race of the 1950’s. All of the new parts included in this pack come with an iconic retro theme and closely resemble real rockets and crafts used both the USA and USSR. Expand your Kerbal experience like never before with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. Discover new scientific mysteries with Kerbal Space Program: Breaking Ground Expansion. The second expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including new science-collecting equipment to deploy on your missions, surface features to be investigated scattered across distant planets, and a wealth of new robotic parts for players to. Kerbal Space Program General Discussions Topic Details. Apr 24, 2018 @ 4:03pm Mods and Making History expansion. Mods and Making History expansion Hi.
Making History expansion comes with many parts that can be used to make rockets similar to real ones.
More instructions and craft files coming Soon
- 1Saturn V
- 1.4Apollo Spacecraft
- 2Soyuz
- 2.1First Stage
- 2.3Spacecraft
- 3Titan II
Saturn V
First Stage
First take the Kerbodyne Engine Cluster Adapter Tank.
Then place the Kerbodyne KE-1 'Mastodon' Liquid Fuel Engine on each of the 5 attachment points underneath the adapter (Make sure you change the mount to 'bare').
Next take the Kerbodyne S4-512 Fuel Tank and place it on top the the adapter.
Next place a TD-50 Decoupler on top of the tank.
Second Stage
Then put a EP-50 Engine Plate on the decoupler with room for the engines (you can change the size later if need be).
Take the RE-I2 'Skiff' Liquid Fuel Engine, place 1 in the middle of the shroud and then place 4 more around the middle engine (Change the mount to 'bare').
Next place the Kerbodyne S4-256 Fuel Tank on top of the engine plate.
Now take a AE-FF5 Airstream Protective Shell (5m) and put it on top of the fuel tank. Do not build it yet.
Here you may use any decoupler other then the TD-50 Decoupler but the best one to use is the TD-25 Decoupler. Place it on top of the fairing.
Third Stage
Now take a RE-I2 'Skiff' Liquid Fuel Engine and put it on the Decoupler (It will look best if you choose the biggest mount).
Next put a Kerbodyne S3-7200 Tank on the engine and build the fairing to connect with the bottom of the fuel tank.
Done! You may now place what ever you like on top of it.
Apollo Spacecraft
Lunar Module
Descent Stage:
- LT-05 Micro Landing Strut x4
Ascent Stage: Lg pc suite for lg g3.
- (Optional: Stratus-V Minified Monopropellant Tank x2)
Command and Service Module
- RV-105 RCS Thruster Block x4
- Mk2-R Radial-Mount Parachute x2
- SM-6A Service Module (Note: Parachutes will not work if placed inside SM-6A.)
Soyuz
First Stage
- RK-7 'Kodiak' Liquid Fueled Engine, Shroud Small
- FL-A151L Fuel Tank Adapter, upside down
- TT-70 Radial Decoupler x4
- EAS-4 Strut Connector x4
- RV-1 'Cub' Vernier Engine x4
Boosters
Four boosters, each consisting of:
- RK-7 'Kodiak' Liquid Fueled Engine, Shroud Big
- RV-1 'Cub' Vernier Engine x2, placed next to each other laterally
Second Stage
- EP-18 Engine Plate, Quad, Medium-Short, Shroud enabled
- LV-909 'Terrier' Liquid Fuel Engine x4, Bare
Reference image
Spacecraft
Trunk
Kerbal Space Program: Making History Expansion Cracks
- FL-TX440 Fuel Tank, offset this into the Rockomax Brand Adapter until half of the outside detail on the fuel tank is hidden, third appearance, grey part facing up
- Gigantor XL Solar Array, Place this with a radial of two and offset towards the main body slightly
Capsule
- KV-3 'Pomegranate' Reentry Module, place the end of the fairing just below the light grey circle and select the black and white fairing colour
Habitation module
Kerbal Expansion
- TD-12 Decoupler,place this upside down
- KV-2 ‘Pea’ Reentry Module, Place this upside down and offset till it is just touching the decoupler
- HG-5 High Gain Antenna, place one anywhere around the docking port and place another one 90 degrees from the first.
Titan II
First Stage
Start with a LV-TX87 'Bobcat' Liquid Fuel Engine.
Then add two FL-TX1800 Fuel Tanks.
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Next add a TD-18 Decoupler.
(Optional: For improved handling at the cost of historical accuracy, add four Basic Fins to the bottom.)
Second Stage
Start with a LV-T91 'Cheetah' Liquid Fuel Engine.
Add a FL-TX1800 Fuel Tank.
Done! You may now place what ever you like on top of it.
Gemini Spacecraft
See Also
External Links
Craft Files:
Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=How_to_make_real_rockets_with_making_history&oldid=99553'
Kerbal Space Program
Breaking Ground Expansion
Discover new scientific mysteries with Kerbal Space Program: Breaking Ground Expansion. The second expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including new science-collecting equipment to deploy on your missions, surface features to be investigated scattered across distant planets, and a wealth of new robotic parts for players to test their creativity with.
Please note that this expansion requires the base game to play.
Key Features
- Deployed Science: Scientific experiments have always gone hand-in-hand with space exploration and are now becoming an even greater focus in KSP. Players will be able to utilize a storage container in their craft that can hold various pieces of science equipment. Upon reaching their destination, players will need to deploy the equipment, which includes a central station, booster antenna, solar panel, weather station, active seismometer, RTG, goo observation, and ion detector. These pieces of equipment must be left out for a period of time to fully collect all of the scientific data and relay it back to Kerbin. The active seismometer in particular asks players to deliberately crash things into a celestial body to gather seismic data!
- Surface Features: A major addition with Breaking Ground is found on the celestial bodies scattered throughout the solar system. Meteors, craters, rock outcroppings, cryovolcanoes and more now populate the landscape. While smaller surface features can be transported back to KSC by Kerbals themselves, larger ones provide a greater challenge and will require Kerbals to venture out in rovers or send unmanned rovers. By attaching the new robotic rover arm to their rovers, players can scan the larger surface features to collect important scientific data.
- Robotic Parts: Long-requested robotics parts will now be available for use in KSP! A hinge, piston, rotor, and rotational servo in various sizes will allow players to tackle new challenge as well as enhance the creativity of their crafts. To coincide with these new parts, the addition of a robotics controller system will let players coordinate the behavior of all the different parts on their craft.
- A New Suit: Of course, the ever-important Kerbal fashion can never be forgotten. With Breaking Ground players will receive a new suit that is futuristic in aesthetic and tied to the science-focus of this expansion.